Section A – Liabilities
No pyrotechnics! Open flames, liquid, powder or “flash” paper are allowed on stage or in the convention. If you want to use an electronic flash or any other visual effect you need to mention it on your application form so the host can warn the audience. No laser pointers are allowed. No glitter.
No slippery or messy substance allowed on stage. In any doubt, ask the CGC Cosplay Director as you submit your form. The stage must be the same before and after your number.
Leave the stage the way you found it, coordinate with someone to remove any props from the stage area after your performance
No nudity! The masquerade is rated Family. Children will be in the audience. Any excessiveness will not be permitted on stage.
No weapons. Please see full prop rules below contest rules on this page.
Entries with electric power requirements need to be self-contained. There will be no access to electrical outlets on stage.
Be careful onstage! Running-tackle-hugs (glomping) might not be very safe.
Surprise the audience, not the Cosplay staff. If you are planning something completely different, let us know well in advance. All information will be held in the strictest confidence. Also let us know well before the masquerade starts if there are any last minute changes to your performance!
No live animals
Section B – Participants
All Canada’s Got Cosplay participants must be registered attendees of the convention and be aged 16 years or older. A youth and kids cosplay competition is scheduled to happen and we encourage young cosplayers to participate. Details on our website – check show schedule for time and location.
Staff members are not eligible to win in any category.
Youth participants (ages 15 and under) can request an exemption to enter the CGC Competition. All youth must be accompanied by a parent/guardian at all times.
Section C – Competition and Eligibility
Your entry must be finished before you get to the Masquerade room. No sewing, gluing, spray painting, welding, or other construction work is allowed backstage. However, final assembly of large pieces and/or props and unexpected repairs will be allowed.
Judges decisions are final. Categories, award type and mentions are at the judges’ and CGC Cosplay Director’s discretion only.
The judges have the right to disqualify anyone who doesn’t follow the rules and without any refund.
Section D – Props and “weapons”
ALL Props will be checked by staff. No exceptions.
Any replica weapon must have blunt edges, no points which can cause harm to person or property.
Prop weapons should not be made of metal. melee or firearm.
Prop firearms must have blocked barrels, false magazines/clips which cannot be loaded with any objects. preferable orange tipped.
No real firearms. This includes, not limited to explosive, gas, spring, and tension projectile systems, launchers, etc.. eg: firearms, paintball, airsoft, pelet, BB, bows and crossbows.
Exceptions for replica firearms – Airsoft. Decommssioned airsoft (not functioning) may be allowed if the convention can determine no functionality. Eg: blocked barrel, etc..
No cold weapons
Bow style props – If your costume needs a bow, the bowstring must be removed when not on stage
Any weapon during the competition must follow the Comic Con weapon rules. Exceptions are at the CGC Cosplay Director’s discretion only